Constructor
new Renderer(gameEngine, clientEngine)
Constructor of the Renderer singleton.
Parameters:
Name | Type | Description |
---|---|---|
gameEngine |
GameEngine | Reference to the GameEngine instance. |
clientEngine |
ClientEngine | Reference to the ClientEngine instance. |
- Source:
Methods
addObject(obj)
Handle the addition of a new object to the world.
Parameters:
Name | Type | Description |
---|---|---|
obj |
Object | The object to be added. |
- Source:
draw(t, dt)
The main draw function. This method is called at high frequency, at the rate of the render loop. Typically this is 60Hz, in WebVR 90Hz. If the client engine has been configured to render-schedule, then this method must call the clientEngine's step method.
Parameters:
Name | Type | Description |
---|---|---|
t |
Number | current time (only required in render-schedule mode) |
dt |
Number | time elapsed since last draw |
- Source:
init() → {Promise}
Initialize the renderer.
- Source:
Returns:
Resolves when renderer is ready.
- Type
- Promise
removeObject(obj)
Handle the removal of an old object from the world.
Parameters:
Name | Type | Description |
---|---|---|
obj |
Object | The object to be removed. |
- Source:
runClientStep(t, dt)
The main draw function. This method is called at high frequency, at the rate of the render loop. Typically this is 60Hz, in WebVR 90Hz.
Parameters:
Name | Type | Description |
---|---|---|
t |
Number | current time |
dt |
Number | time elapsed since last draw |
- Source:
stop()
Called when clientEngine has stopped, time to clean up
- Source: