Trace

Trace

Tracing Services. Use the trace functions to trace game state. Turn on tracing by specifying the minimum trace level which should be recorded. For example, setting traceLevel to Trace.TRACE_INFO will cause info, warn, and error traces to be recorded.

Constructor

new Trace()

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Members

(static) TRACE_ALL :Number

Include all trace levels.

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(static) TRACE_DEBUG :Number

Include debug traces and higher.

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(static) TRACE_ERROR :Number

Include error traces and higher.

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(static) TRACE_INFO :Number

Include info traces and higher.

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(static) TRACE_NONE :Number

Disable all tracing.

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(static) TRACE_WARN :Number

Include warn traces and higher.

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